![]() It doesn’t care to hold your hand, and it sure as hell doesn’t care if you fail.Īs I said, the fundamentals of The Witness are line puzzles. ![]() The Witness relies on your curiosity in both exploring the island and solving the puzzles. Where do you go? What do you do? There’s no single right answer as you embark on this adventure. The freedom of discovery is one of its most appealing aspects, yet the openness of the island is also what makes it so overwhelming. The way in which The Witness presents itself is unlike anything I’ve experienced in a game before. Very cleverly crafted line puzzles, I might add. But alas, the root of The Witness is line puzzles. Surely, this masterfully crafted island would serve up a more diverse set of puzzles than simply rows of panels with mazes, solved only by drawing a correct path from one end to another, I thought to myself. Ya know, when you’re not completely fuming over a puzzle you’ve been stuck on for hours.Īs previously mentioned, The Witness exists as a fully explorable 3D world filled with hundreds of two-dimensional, line-based puzzles, a revelation I was taken aback with at first. It’s a daunting task, admittedly, but it’s a journey you’ll be glad you embarked on. From the moments you emerge out of a dark tunnel and step foot onto this colorful, lavish island, it’s entirely up to you what to do or where to go next. The Witness invites you to discover at your own pace. It is both compelling, and incredibly frustrating at the same time. ![]() The Witness exists as a fully 3D open-world, offering mystery and intrigue that is answered only by exploration and solving two-dimensional puzzles. Jonathan Blow’s The Witness is an interesting experience, eliciting emotions that push me away yet draw me in at the same time. ![]()
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