![]() ![]() It does not have life steal, offensive ability or attack speed. And I picked up battle standard which gives me some damage absorption in addition to colossus form, so bosses hit a little less hard than that used to. It might be the strongest physical weapon in the game, however, the only thing it has is damage, lots of it. With almost permanent 80 damage absorption, 60< chance to dodge, warriors with the mastermind buff, useful doppelganger, this one performs beautifully, yes, even with some low resistances and DA, it's not an issue at all. The big column on the left side of the interface is the Tier meter and is the foundation of every mastery. Warfare with CDR is just too much, not to mention Atlantis' changes. You can play this build with a melee weapon and shield or with a Throwing Weapon, depending on your preference. Every time you gain a level, you get 3 skill points that you can spend on skills. The Templar is a combination of the Defense and Dream masteries and it's one of the more powerful builds in the game with amazing survivability and great damage. Dream + Hunter and going for spear&shield is probably the most OP damage dealer endgame. You can open your mastery interface by clicking on the book in the menu with a S on it, or press S on your keyboard. I've had to re-distribute my skills a little to concentrate more on the skills I use and let go of some of the ones I wasn't using often. Tying it with Defense and picking the right dream aura and passives makes you almost unkillable. Level 8: You can choose a second mastery. Level 2: You have to choose your first mastery. At the moment, I've worked my conqueror (full melee, warior + defense masteries) through Hades on normal and epic, and I'm working through act three in legendary. The Aniversary edition of Titan Quest offers you 9 different masteries and this guide only looks at these 9 masteries. Plus, I'm still working my old characters though the last act. I'm much more comfortable as a melee player, and I haven't looked at the dream mastery enough to see how it complements a melee style. Overall, I'm liking the expansion, though I haven't tried the dream mastery yet. The topic list includes: Paying the ferryman, or what to do with those coins over your eyes The three judges, or why kicking that puppy wasn't such a good idea after all Haunting the living, or how to say "Boo!" I've got another titled "Gronk's Apology." Personally I like it when game designers realize that they shouldn't take themselves so seriously. I recently found one entitled "Welcome to Undeath!" It reads like the introduction to a how-to book on getting by in Hades. If you have the expansion pack, Dream mastery really goes well with almost anything (its kinda overpowered, actually). Mostly in the form of scrolls which drop from some hero enemies. The other thing that the expansion introduces is a few humorous easter egg type items. I live with low on all my settings, but the expansion was nice enough to introduce the "Off" option for shadows which helps a little with maintaining an acceptable framerate. Must be nice to play with the graphics settings up. ![]()
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